The name is Robbie Key. I am a graduate of Stephen F. Austin State University with a Bachelor's degree in journalism with a minor in radio/TV. I used to write for The Pine Log, SFA's student-run newspaper. During my run there, I was editor-in-chief, entertainment editor, copy editor with knowledge of AP Style and more. I also used to write for Analog Addiciton, a video game news website. As of now, I work at The Daily Sentinel newspaper of Nacogdoches, Texas, as the assistant news editor.
If ever there was a franchise that stupendously celebrates the culmination of incredible games over the years, it’s Super Smash Bros.
The simple yet deceptively deep fighting series that crosses over the likes Mario, Link, and Pikachu has always excelled at continually adding to the mountain of content and hype over the last entry. Super Smash Bros. Ultimate, the latest in the epic crossover chapter, is no exception to this continuing trend. “Ultimate” is hardly hyperbole, as this title could perhaps be the most epic iteration to the nearly 20-year-old series.
Whether you’re a day-one buyer or find yourself curious about the series, here’s basically everything you need to know about Super Smash Bros. Ultimate.
Fantastical locales have long been associated with deep role-playing mechanics in video games, but developer Vanillaware’s Dragon’s Crown Pro trades those intricacies for arcade-like beat-’em-up action.
Editor’s note: This review is based on one I wrote during my time as a Game Informer intern. The review was edited based on corrections by Game Informer Review Editor Joe Juba. Read all about my internship at Game Informer here.
Slow motion in shooters has long been an ability that makes players dominant by dialing down the tempo for a superhuman feeling. Superhot begs the question: What if the entire game is a never-ending freeze frame at your disposal? It might sound like a gimmick, but this first-person shooter cleverly uses time manipulation to craft a thrilling action puzzler.
For years I’ve been telling my two cousins that in one way or another we should make videos about the stupid, hilarious, and random shit that happens to us in and/or outside video games. With this new video series, Shenanikins, I’m finally making one of those ideas a reality.
(Robbie’s note: Ignore some of the awkward photo dimensions. I’ll have to fix that later.)
I never thought I would complain about not being allowed to post about something on social media. It’s perhaps the biggest first-world problem next to, “There are too many games to play! UUUUGGGGHHH!!”
But I can finally, FINALLY, announce that I am an intern for Game Informer for the winter 2018 program!!
Life is funny sometimes. For the longest time, math was my best subject in grade school, and even then I wouldn’t say I excelled at it. Next to anything science related, English/writing was my worst subject. Now, I’m a Stephen F. Austin State University alumnus with a journalism degree with an emphasis in news writing. Ironic, right?
Everything I learned while earning that degree has been invaluable to me. In fact, going to SFA is what helped me discover that I’m a capable writer, but I struggled in my journey to eventually be dubbed an SFA Lumberjack.
If you would have told me a year ago I would be sticking up for a multiplayer-only game with a payable loot system from a company that’s owned by Activision, I would think you’re crazier than Call of Duty: WWII having people watch others open loot crates to complete a daily task for rewards.
Loot boxes, a system in various video games that grant players randomized items that can be earned by simply playing the game or purchased with real money, have been a heated topic in recent months. Overwatch, Blizzard’s juggernaut shooter franchise, has fallen into such discussions with its cosmetic loot system.
Blizzard president and co-founder Mike Morhaime recently spoke to Game Informer at Blizzcon and shared his thoughts on loot boxes.
In a surprising move, GameStop has announced a new rental game service called PowerPass.
For $60 over a course of six months, customers can rent one game at a time as long as they want from any nearby GameStop. Titles can be selected online for pickup or from browsing in-store. At the end of the six months, customers can choose one used game to keep forever. You must also be a PowerUp Rewards member, but that can be done for free or with one of two paid memberships. Signups for Power Pass go live Nov. 19.
A long time ago on an Xbox console now 16 years old, arguably the greatest video game to don the Star Wars license first came to the original Xbox on July 15, 2003. Since then, BioWare’s Jedi-masterful RPG Star Wars: Knights of the Old Republic, or “KOTOR” as it’s often called, has made the jump to PC, Steam, GoG, Mac, backward compatibility on Xbox 360, and even iOS and Android devices.
Today, KOTOR was added to Xbox One via backward compatibility along with 12 other games:
You’ve seen the Instagram and Twitter posts. Your buddies in Facebook groups and forums have shown it off. The media — whether gaming centric or not — has reported on it. Everyone and their derpy pets want an SNES Classic.
The highly sought after console finally released Friday, and with it came a mostly fantastic library of 21 games, including Super Mario World, The Legend of Zelda: A Link to the Past, Super Metroid and the unreleased Star Fox 2.
Many of these games are still considered among the best of the best, many of which are quite valuable in the collector’s market. This makes the SNES Classic’s $79.99 price tag almost a steal — even if you’ve bought these games multiple times.